Welcome!

Welcome to theopinionatedinternet.blogspot.com, a whirling hotpot of political opinion, poetry, prose, philosophy, reviewing, and other assorted wild ramblings! Here you will find: PWN, Grand Reviewer and assistant thinker; JAFHR, head of Philosophy, Literature, and Ambassador for France; JHWW, critic/comic materialist; and iTech, computer technician, pilot-in-the-making and co-politician. Fare Thee Well!


Pour les Francophones

Cher Lecteur/lectrice,
Nous vous souhaitons la bienvenue A notre blog, L'Internet Dogmatique. Vous trouverez ici tout votre bonheur- Literature, Philosophie, Politique, Revues, Technologie... Par dessus tout, vous trouverez des opinions. Ne manquez pas a publiez le votre!
Pour rendre tout cet Anglais lisible, traduisez simplement cette page en utilisant le gadget que vous trouverez sur votre droite, un peu en bas. Nous regrettons que cette traduction est rarement exacte; il serait peut-etre plus sage d'utiliser ce blog pour pratiquer votre Anglais.
Bien le Bonjour, Messires et Demoiselles,
JAFHR, le Fou Francophone.

Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, March 10, 2012

Video Games Violence isn't that Bad or: How I Stopped Worrying and Learned to Love Blood and Gore

Please bear in mind that all information given in this post is relevant to the UK only. For information about the age rating system in other countries, please consult this website.

First-person shooter season is over and not only does this mean that EA and Activision have stopped releasing games, it's also given a bunch of people some time to get really rather annoyed. No, it is not the thousands of disappointed fans, shocked to discover that the latest Brawl of Duty: Modern Gorefare game is not quite as new as they had expected it to be, instead, it is those most humble of creatures: parents. They have been shocked as they see the huge amounts of violence in these games, and take to the streets to protest. Sort-of. I would join these protesters and write a long post about how needless violence in games is and all that, but someone else already did that. And they had lots of sciencey stuff in their's, so I can't really compete.

Instead, I shall try to put the arguments of the other side, so often expressed in language that is filled with so much profanity that it is difficult to agree with the ****s. So it is with a slight amount of regret that I dive into my three reasons why people should stop worrying and learn to love blood and gore:

1) The Age Rating System

It is mainly parents who complain about violence in video games. If a game has an age rating which is older than the person who is attempting to purchase it (as long as it is rated by the Entertainment Software Rating Board, not Pan European Game Information which has no legal power inside the UK), then any decent member of retail staff would refuse to sell it to them. If a child is able to buy and play video game of which the parent is unaware then I would blame that on the parent. Does your seven-year-old need to know your credit card number? Really?

2) Violence Exists

The above statement is a fact; violence exists. So isn't it more important to tackle actual violence rather than objecting to events that never really happen or directly harm anyone? However, as the anti-video-game-violence-I-love-hyphens-protester would say, video game violence contributes to real-world violence. But does it? Well... maybe a bit. Despite this, most violence is caused by desperation. Desperation is caused by poverty, poverty is caused by unemployment, unemployment is caused by a lack of jobs and a lack of jobs is caused by the decline of companies. So by campaigning against video games (and therefore the companies that make them), aiming to send them into bankruptcy, aren't anti-video-game-violence-I-love-hyphens-protesters causing real world violence at least as much as the games they hate so very much?

3) The Army

The idea that more people are complaining about video game violence than the existence of the army seems rather strange. There are two reasons why this is happening: firstly, video games are quite an easy target, as they are big companies which are often seen as exploiting the average consumer through over-pricing and suchlike; secondly, significantly more families have directly experienced Call of Duty than front-line combat. An irony that is often pointed out is that one can serve in the army at seventeen, while Call of Duty is rated eighteen-plus. Furthermore, in Northern Africa children are actually being forced to fight by people like Joseph Kony, while here in Europe we're making all this fuss about children playing games which simulate combat (normally in a highly unrealistic manner). Does that make sense to you?


I end with a quote for Hunter S. Thompson (I think that fact that I'm quoting from a man who shot himself aged sixty-seven proves the point I made at the beginning that violence in video games is something to be avoided, but I stand by its relevance nonetheless):


'I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me.'


-PWN-

Friday, February 3, 2012

Cheap Classics (Part One - Introduction and Strategy)

Introduction

In this miniseries I'll be looking at some of the best video games that are now available for under £10. Please remember that this is my list and is in no way objective. Please leave any angry opinions in the comments section below. And if you're trying to persuade parents to buy them, they're all rated 12+ or below and are available on PC.

Supreme Commander: Forged Alliance (2007)

I'll cut to the chase here and say that this is really good. Really, really good. I'm not really sure where to start because there's so much to explain, but I'll start by saying what it is I like about it so much and I'll get onto the bad stuff later. Firstly, the  soundtrack is fitting (see my mini-series about video game soundtracks). I know that's an odd thing to start with, but this was really one of the things that made it a much better game for me, and I've been humming it ever since I first played the original. Okay, it might be a bit generic at times but it suits the game's epic scale and military sci-fi style.



Now what is probably the best thing. The scale. This game is epic in every sense of the word. The maps are massive (some take several minutes to cross even with the fastest units), there are at least forty units for each faction (although there are only three factions) and at the highest tech level you can build massive 'experimental' units (like the 'Fatboy' in the picture above). I chose the expansion Forged Alliance mainly because of its campaign and updated interface, both of which are a massive improvements on the previous game, where reviewers pointed out the weaknesses of both.


So what's wrong with it? It pains me to say it, but it is true that in creating a game with such an epic scale some details have been overlooked.  The multiplayer network GPG.net is great for downloading mods but makes it pretty difficult to actually set up a game online. Also, the AI is average at best. Sure it's challenging, but it can never pull off the crazy strategies that someone online is able to. The pathfinding is an improvement on the original, but it's still a little cumbersome and while I like the general aesthetic of the game, it's nothing new and some may find it a little too blocky.

If you want to buy this game, it's now on Steam for £9.99 (or £14.99 for the original as well) or order it on  Amazon for slightly less.

Rome: Total War (2003)



Widely accepted as one of the best strategy games of all time, it is my personal favorite of the entire Total War series because of its simplicity, realism and soul. Everything has been thought through and it is a definite improvement on Shogun and Medieval, unlike the modern games which are all a bit similar, not building enough on the previous games (I'm talking about Empire and NapoleonShogun II I haven't played).



I can't really think of anything bad about this game, except that I hated the expansions (although I must admit I barely played either of them, the just didn't grab my interest) and the fact that there is no naval combat. This was only introduced two games later, in Empire, when really this was the game that needed ship combat and in Empire it was far too late. Also, the multiplayer is somewhat limited. I don't know what I wanted from it, but I didn't get it.

The reason I love it is because it is so realistic, yet also so much fun. It combines turn-based and real-time strategy perfectly. If you want to just be a Roman general, then just play skirmishes all the time. If you want to conquer the world, then auto-resolve all of the battles. There's not much more I can say, sorry this has been so short. It's really cheap now to, so check it out on Steam or  Amazon, just avoid the expansions.


Age of Empires II: Age of Kings (1999)



While I haven't played it for a while, this remains the definitive real-time strategy (RTS) game because of its simplicity and its personality. As soon as you see the title screen, you'll realize that this is a properly heartfelt game. Before I get any further, I'd like to say that this is not realisitic in the same way as Rome: Total War or even Supreme Commander. Instead of expecting a historical game, expect an RTS that incorporates parts of history into it. This is perhaps what makes it so enjoyable. In the end, the game mechanics are simple, and I was constantly frustrated with the lack of strategic zoom that Supreme Commander made such great use of. But when you consider that this is a really old game, it's perfectly excusable.




I played this a lot when I was a lot younger (about six or seven years old) because it was so simple to understand. It did take me a while to work out what some more complicated things do (such as advancing an epoch), which severely limited my chances of winning any games. Despite this, I loved it and I think that it deserves some recognition, as new maps can always be made using the excellent map editor. If mythology  (I'm looking at you, JAFHR) or the colonization of America is more your cup of tea, then there are sequels that fill those niches, although in my opinion none were quite as good as the second game (the first is a little too dated).

It's now available on Amazon for about £10.

                                                                        -PWN-

P.S. Sorry, about the weird spacing. I think it's something to do with the picture, I'll try and fix it later.

Thursday, February 2, 2012

The Five Best Video Game Soundtracks of All Time


Need I even explain this? Sure, it doesn't really fit the rest of the game, but it's so memorable, I didn't care, and neither should you. Just love it. I might get a bit hate for not mentioning the Battlefield 3 soundtrack. The reason I didn't mention it is that I thought that the extra distortion didn't add the piece. I liked it and it suited the game, but to me the instrumental version is unbeatable.

2) Halo 3

This is a nice, orchestral piece. That's pretty much it. It fits the scale of the game, I suppose, but I always thought it was building up to something that didn't really deliver. I mean, wasn't Reach supposed to be the emotional climax? From this trailer you'd think that Halo 3 was meant to be the end of it all, and the music gives the same message. Oh well, maybe it's just me. I always thought that the Reach soundtrack was a little less emotional, despite the ending and the overall mood being more emotionally engaging.


Personally, I've never played Skyrim and I'm not a huge fan of the soundtrack but I have to admit, it gets the atmosphere across pretty effectively. I don't like the whole singing thing in Fus-Ro-Dah, and in the soundtrack I chose for the link in the title I thought it was a little less... stupid. In it, I felt that the singing added to the orchestral feel rather than acting like a massive distraction. In both cases, however, the actual tune is really good, I just didn't like the voices. It might just be something to do with getting caught up into the hype of the game, since all the people I know who like this theme play Skyrim.


I'm probably being a bit too negative, as this is my number 3 choice. It's just that I thought the singing was a bit of a cliche, although it's probably the best example of it that I've seen. Also, it's good that they're actually singing what could be considered a language, not just saying nonsense.


It's simple, yes, but that's the point. This soundtrack is creepy, sad, memorable and beautiful in equal measure, much like the game. All the tracks are brilliant simply because they're so simple. If a soundtrack ever fitted a game, this one does. Admittedly, it's not as polished as, say, Halo's but it doesn't matter. I think of them as a pure reflection of what I felt while playing Minecraft, which I know is a corny thing to say but it's true. I put the 'Calm 3' track link in the title because I thought it summed up everything I said best, but that's just my opinion and the others are also excellent. Perhaps the best thing about these songs is that they really capture the loneliness that is the core of the game (at least in singleplayer).


It may be generically militaristic, but this theme is surprisingly good for a real time strategy game. It works very well in game, and there are plenty of tracks so that they get familiar, but never boring. My choice was Risk, Relief and Victory, because I think that it has the most universal appeal, but the others are also good.

-PWN-